MVP MATRIX & RENDERING PIPELINE
Interactive 3D Graphics Pipeline Visualizer
polyflow.kr
Cube
Pyramid
Capsule
Multi
Reset
TOP VIEW (XZ)
Cam
Model
LookAt
MODEL MATRIX (M)
Position X
0.0
Position Y
0.0
Position Z
0.0
Rotation X
0°
Rotation Y
0°
Rotation Z
0°
Scale
1.0
Rot Order
XYZ (Three.js)
ZYX (Unreal)
ZXY (Unity)
YXZ
YZX
XZY
VIEW MATRIX (V)
Camera X
4.0
Camera Y
3.0
Camera Z
5.0
LookAt X
0.0
LookAt Y
0.0
PROJECTION MATRIX (P)
FOV
60°
Near
0.1
Far
50
MATRIX VALUES
M
Model Matrix
V
View Matrix
P
Projection Matrix
MVP
Combined (P × V × M)
VERTEX TRACE (첫 번째 꼭짓점)
💡 로컬 좌표계의 첫 번째 꼭짓점이 각 파이프라인 단계를 거치며 변환됩니다.
Clip Space
에서 w로 나누면
NDC
가 됩니다.
Local
Space
×M
→
World
Space
×V
→
View
Space
×P
→
Clip
Space
÷w
→
NDC
viewport
→
Screen
Space